Retro and classic games onlineFebruary 1, 2019
Maniac Mansion : One of the classic Lucasfilm adventure games, Ron Gilbert’s masterpiece is brutally hard by today’s standards, but worth playing.
The game that launched the career of a certain plumber, Nintendo’s 1981 arcade hit was pivotal. Having failed to crack the US, president Hiroshi Yamauchi convinced young designer Shigeru Miyamoto to create a new game. Jumpman (renamed Mario, after the US arm’s landlord, for the game’s Stateside launch) and his simian nemesis gobbled enough quarters to keep Nintendo afloat and launch countless Kong spinoffs (pictured). The rest’s history. Play Retro Games Online – Free Browser Games!
This Atari masterpiece had four players crowd around a cabinet to finish its labyrinthine levels. This situated you perfectly for elbowing someone in the ribs if they ignored advice about shooting food.
Played at a faster pace than Donkey Kong, Chuckie Egg required pixel-perfect leaps. It was home grown, intense and satisfying.
Street Fighter II Turbo
It’s smoky arcades filled with old cabinets that have been left scarred from cigarette burns, and unused credits sliding down onto floors that are perpetually sticky with cheap, stale booze. It’s teaching friends how to do the perfect dragon punch motion. It’s beating that bigger kid by doing Blanka’s electric attack. It’s unlocking Akuma and then immediately losing half of your life bar within seconds. Turbo might be the definitive version of Street Fighter II, but whichever one you played, the memories will no doubt still vividly linger.
The Legend of Zelda: A Link to the Past
If Super Metroid taught us to fear the unknown, Link’s epic quest made it exciting again. A top-down Hyrule rammed with secrets and surprises, it’s a delight to explore. Not least when you figure out how the light and dark worlds slot together. Unlike these days where you’re given a nudge if you stray too far, here you’re encouraged to get gloriously, hopelessly lost – and you’ll have a whale of a time doing so.
It’s odd to think that a game centring on finding the best way to successfully arrange a group of coloured shapes should have been at its best when played on a machine that was incapable of displaying more than four shades of greenish-grey. But, regardless, the Game Boy version of Alexei Pajitnov’s opus was simply the perfect match between game and hardware.
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